His armour had long been looted by the Gravekeeper , and his soul was simply known as "The Gatekeeper," the sole guardian of the Old Graveyard Path that revealed a secret entrance into Bargate Prison. Nostro's armour was returned to him, however, by the Hero of Oakvale , in exchange for passage into the Old Graveyard Path. This enabled the Hero to sneak past the minions of Jack of Blades and rescue his mother.
Three years later, the Hero of Oakvale sought out the souls of Heroes in order to open the Bronze Gate and duel the resurrected Jack of Blades. Nostro is a tall undead, towering over all the Undead and even the hero itself, regardless if they are maxed out or not. Nostro wears tarnished silver amour with a gold edge; it covers his upper body, but doesn't touch his arms. He wears a red knee-length loincloth and heavy armoured boots.
His eyes are red and he has a sword and shield. When Nostro becomes intangible, he becomes transparent. The Fable Wiki. The Fable Wiki Explore. Rolling around the room and waiting for a tentacle to crash down behind you works fairly well.
Or, if you are a coward, try strafing while firing off arrows. When the tentacles are all submerged, the boss's head will rise out of the center of the water. When he is in the middle of the circle and out of range of melee weapons, fire off some arrows into his face. Or better yet, slow time before hand and you will take off an incredible amount of his life before he goes back under. Watch out for his fire breath, he tilts he head back slightly before letting that rip.
Exit the circle of death and enjoy a cut scene. Your mother imbues you with the power of your bloodline and the quest ends. There are now four more side quests open to you at the guild.
Two of these are good and two are evil. Sign up for the good ones. This quest begins when you enter the ancient Cullis gate area of Darkwood.
You must kill enough zombies to activate the gate and then you are transported to the icy town of Hook Coast.
There is a marital home here on sale for 25, and you can upgrade it for , , and 11, In the pub you can play a game called Shove Ha'penny.
This game is like shuffle board with coins, and it works on the same principles as coin golf. The high possible score in this game is a 40, by getting four ten's. This game is actually very easy, as you can guage your power based on where the arrow is in relation to the board. The trick it to get the arrow indicating power just before the line that starts the 2 point section. For scoring over 30 in this game you will receive a Maze Hero Doll.
This is the last hero doll that you need to collect. When you're done here head back to Bowerstone and talk to the school teacher. The portal is blocked, your mother will ask you to return to Maze's quarters where she has found a book explaining why. Teleport back to the guild, and when you enter the map room your mother will cry out for help. Head to Maze's tower and you will see her captured by minions. Before she disappears in a ray of light she reminds you to pick up the book on the shelf by the fire place.
The book turns out to be in an ancient language and must be brought to the guild master to be deciphered. End of quest, short and sweet. The guild master instructs you to head back to the Hook Coast. Once you teleport there the quest will begin. Head into town from the Cullis gate and run towards the blocked portal.
On the way you will face three Screamers. While they have a good number of hit points, these enemies pose little threat. The guild master will unlock the gate where you find Maze and your sister. It turns out the old wizard has been working for Jack the entire time. Maze seems difficult at first, but with a few spells up your sleeve he can be taken out rather quickly.
First he will battle you where you met him and your sister. His most powerful attack is a version of you own enflame spell. He uses this when you get in too close. Maze will block most normal attacks and only flurries will connect regularly. Maze also uses the shield spell when you first approach him. This mean that he will be invulnerable to attacks until he takes the spell off. This leaves you a number of options. When he does not have his shield up a powerful enflame spell will hit him most of the time and take off large amounts of damage.
Force push connects every time, however it does very little damage. A good strategy is to use these spells to activate your flurry and then connect with that attack. Some screamers will join in the battle.
They are hardly dangerous and can be used to activate a flurry attack. Take away another 20 percent of his health and Maze will teleport down the steps into town.
Keep moving, as he will shoot projectiles at you from afar. When you meet him in town another screamer fights with him. He will next teleport inside the light house. Bash in the door and head into the lighthouse. Search the closet next to the steps to find the last silver key. Run up the steps to fight Maze at the midway point. It's a cheap move, but constant enflame attacks will knock him off his feet and take away major chunks of health. When he teleports back down to ground level, continue up the lighthouse to find a silver chest containing a Murren Great Axe.
Head back down to ground level and finish off Maze. He has a few last words explaining that Jack is activating the focus points around Albion. DD12 Demon Door 12 - Lychfield Graveyard """""""""""""""""""""""""""""""""""""""""""""" In the Lychfield Graveyard, this quest only demon door blocks your path to the prison. I only open for Nostro, the ancient guardian of the door.
Not for you. And not for that rancid gravekeeper. Ok, to open this we will need to do some things and then come back to this door. Go back to the main path and get to the bottom of the hill, on your right is a Cullis Gate, to the left of it is a locked gate and some people, if you go through the far left path before the Cullis Gate, you will find the gravekeeper's house.
Approach the house and talk to the gravekeeper, he will open the locked gates for you. Go through the gates, take the right hand side of the split, keep going along that path until you hit a bridge, cross it and a little to the left is a hill, go up and you will find a crypt, enter it and you will meet the skeleton of Nostro.
He asks you to find his weapon, shield, armour and helmet. You can see on your mini-map that all the items have been marked with a green objective marker, but I like the sound of Nostro's voice, so I will take you through this section piece by piece.
Talk to Nostro's skeleton again and he will give you your first clue. If you are brave, try the horned grave. You will need to dig it up, if you do not have a shovel yet, you can find one by following the path back to the gates, through the gates and on your right is the gravekeepers house and infront of it is a chest.
Inside the chest you will find: 1 x Spade When you dig up the marked horned grave you will get: 1 x Nostro's Sword Once you've dug up Nostro's Sword, go back to Nostro's crypt and talk to his skeleton again.
Try not to shiver when looking in the river. If you do not have a fishing rod yet, you can get one by going back up to Nostro's crypt, to the left of the entrance are some vines, wack em down to reveal a chest.
Inside the chest you will find: 1 x Fishing Rod When you fish at the marked fishing hole you will get: 1 x Nostro's Shield Once you've fished out the shield, go back to Nostro's skeleton. What you require is above the fire. Inside, beside and above the fire is: 1 x Nostro's Helmet Go all the way back and talk to Nostro one last time, you'll be brought back to Demon Door I'm such a moron.
How do assign spells to different buttons? General 6 Answers Cant Save Correctly? Side Quest 2 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: LostSpider LostSpider 7 years ago 1 You know the creepy guy with the pipe that has Nostro's helmet and has hidden all of Nostros other armor pieces and sword?
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